package vehement.game.AI;
/**
 * This contains the personality
 * @author bloodred
 *
 */
public class Personality {

		//temperment(long term)
    float extroversion;		//introversion - extroversion
    float stability;		//neuroticism - stability
    float socialisation;	//Psychoticism - Socialisation
	
	  //Mood (medium term)
    float Valance; //- whether the mood is positive or negative. (hes in a good mood, im in a bad mood)
    float Arousal; //- refers to the intensity of the mood.
    

}
